Difference between revisions of "Scenario - bxp for Innovation"

From All n One's bxp software Wixi

Jump to: navigation, search
Line 18: Line 18:
 
http://www.innovationmanagement.se/imtool-articles/21-great-ways-to-innovate/
 
http://www.innovationmanagement.se/imtool-articles/21-great-ways-to-innovate/
  
#   Copy someone else’s idea. One of the best ways to innovate is to pinch an idea that works elsewhere and apply it in your business. Henry Ford saw the production line working in a meat packing plant and then applied to the automobile industry thereby dramatically reducing assembly times and costs.
+
# Copy someone else’s idea.  
#     Ask customers. If you simply ask your customers how you could improve your product or service they will give you plenty of ideas for incremental innovations. Typically they will ask for new features or that you make your product cheaper, faster, easier to use, available in different styles and colours etc. Listen to these requests carefully and choose the ones that will really pay back.
+
# Ask customers.  
#     Observe customers. Do not just ask them, watch them. Try to see how customers use your products. Do they use them in new ways? This was what Levi Strauss saw when they found that customers ripped the jeans – so they brought a line of pre-ripped jeans. Heinz noticed that people stored their sauce jars upside down so they designed an upside down bottle.
+
# Observe customers.  
#     Use difficulties and complaints. If customers have difficulties with any aspect of using your product or if they register complaints then you have a strong starting point for innovations. Make your product easier to use, eliminate the current inconveniences and introduce improvements that overcome the complaints.
+
# Use difficulties and complaints.  
#     Combine. Combine your product with something else to make something new. It works at all levels. Think of a suitcase with wheels, or a mobile phone with a camera or a flight with a massage.
+
# Combine. Combine your product with something else to make something new.  
#     Eliminate. What could you take out of your product or service to make it better? Dell eliminated the computer store, Amazon eliminated the bookstore, the Sony Walkman eliminated speakers and record functions.
+
# Eliminate. What could you take out of your product or service to make it better?  
#     Ask your staff. Challenge the people who work in the business to find new and better ways to do things and new and better ways to please customers. They are close to the action and can see opportunities for innovation. Often they just need encouragement to bring forward great ideas.
+
# Ask your staff.  
#     Plan. Include targets for new products and services in your business plan. Put it onto the balanced scorecard. Write innovation into everyone’s objectives. Measure it and it will happen.
+
# Plan. Include targets for new products and services in your business plan. Write innovation into everyone’s objectives.
#     Run brainstorms. Have regular brainstorm meetings where you generate a large quantity of new product ideas. Use diverse groups from different areas of the business and include a provocative outsider e.g. a customer or supplier.
+
# Run brainstorms.  
#     Examine patents. Check through patents that apply in your field. Are there some that you could license? Are some expiring so that you can now use that method? Is there a different way of achieving the essential idea in a patent?
+
# Examine patents.  
#     Collaborate. Work with another company who can take you to places you can’t go. Choose a partner with a similar philosophy but different skills. That is what Mercedes did with Swatch when they came up with the Smart car.
+
# Collaborate. Work with another company who can take you to places you can’t go. Choose a partner with a similar philosophy but different skills.  
#     Minimize or maximize. Take something that is standard in the industry and minimise or maximise it. Ryanair minimized price and customer service. Starbucks maximised price and customer experience. It is better to be different than to be better.
+
# Minimize or maximize. Take something that is standard in the industry and minimise or maximise it.  
#     Run a contest. Ask members of the public to suggest great new product ideas. Offer a prize. Give people a clear focussed goal and they will surprise you with novel ideas. Good for innovation and PR.
+
# Run a contest.  
#     Ask – what if? Do some lateral thinking by asking what if…..? Challenge every boundary and assumption that applies in your field. You and your group will come up with amazing ideas once the normal constraints are lifted.
+
# Ask – what if? Do some lateral thinking by asking what if…..?  
#     Watch the competition. Do not slavishly follow the competition but watch them intelligently. The small guys are often the most innovative so see if you can adapt or license one of their ideas – or even buy the company!
+
# Watch the competition.  
#     Outsource. Subcontract your new product development challenge to a design company, a University, a start-up or a crowdsourcing site like ive or NineSigma.
+
# Outsource.  
#     Use open innovation. Big consumer products companies like Proctor and Gamble or Reckitt Benckiser encourage developers to bring novel products to them. They are flexible on IP protection and give a clear focus on what they are looking for. A large proportion of their new products now start life outside the company.
+
# Use open innovation.  
#     Adapt a product to a new use. Find an entirely different application for an existing product. De Beers produced industrial diamonds but found a new use for diamonds when they introduced the concept of engagement rings. It opened up a large new market for them.
+
# Adapt a product to a new use.  
#     Try Triz. Triz is a systematic method for solving problems. It can be applied in many fields but is particularly useful in engineering and product design. Triz gives you a toolbox of methods to solve contradictions e.g. how can we make this product run faster but with less power?
+
# Try Triz. Triz is a systematic method for solving problems. [https://en.wikipedia.org/wiki/TRIZ TRIZ on Wikipedia]
#     Go back in time. Look back at methods and services that were used in your sector years ago but have now fallen out of use. Can you bring one back in a new updated form? It has been said that Speed Dating is really a relaunch of a Victorian dance format where ladies had cards marked with appointments.
+
# Go back in time.  
#     Use social networks. Follow trends and ask questions on groups like Twitter or Facebook. Ask what people want to see in future products or what the big new idea will be. Many early adopters are active on social network groups and will happily respond with suggestions.
+
# Use social networks.  
 
 
  
  

Revision as of 12:56, 11 November 2015

1 Overview

Innovate or die! http://www.bbc.com/news/business-28865268


A well known mantra of businesses globally is to continually seek ways to innovate. The challenge with innovation is the inherent risk. bxp is uniquely positioned to remove a vast number of the risks and facilitate faster routes to market.


This article examines some ways of innovation within current processes and how bxp accelerates their deployment


2 How to Innovate

There are many great sources on the Internet to help. Here are some of the highlights.


http://www.innovationmanagement.se/imtool-articles/21-great-ways-to-innovate/

  1. Copy someone else’s idea.
  2. Ask customers.
  3. Observe customers.
  4. Use difficulties and complaints.
  5. Combine. Combine your product with something else to make something new.
  6. Eliminate. What could you take out of your product or service to make it better?
  7. Ask your staff.
  8. Plan. Include targets for new products and services in your business plan. Write innovation into everyone’s objectives.
  9. Run brainstorms.
  10. Examine patents.
  11. Collaborate. Work with another company who can take you to places you can’t go. Choose a partner with a similar philosophy but different skills.
  12. Minimize or maximize. Take something that is standard in the industry and minimise or maximise it.
  13. Run a contest.
  14. Ask – what if? Do some lateral thinking by asking what if…..?
  15. Watch the competition.
  16. Outsource.
  17. Use open innovation.
  18. Adapt a product to a new use.
  19. Try Triz. Triz is a systematic method for solving problems. TRIZ on Wikipedia
  20. Go back in time.
  21. Use social networks.


http://www.forbes.com/sites/darden/2012/11/28/how-to-innovate-without-a-miracle/

  1. The What is? question explores current reality. Its focus is discovery – uncovering the deep unmet needs of whatever stakeholder group we want to innovate for. It uses design tools like journey mapping to help us do that. It culminates in the creation of a set of data-driven design criteria that will guide our idea generating processes.
  1. What if? uses the design criteria from the first stage to generate a large number of ideas that we will turn into new concepts. It uses design tools like brainstorming to create “napkin pitches” that capture the user case for the new concepts we have generated.
  1. What wows? our third question, introduces the experimental dimension using tools like assumption testing and prototyping, core elements of design thinking. It helps us to narrow down our choices, and ends with the design of some small bets that allow us to address the fourth question,
  1. What works? by interacting in the real world with actual users through our small experiments.


https://www.thinkwithgoogle.com/articles/8-pillars-of-innovation.html

  1. Have a mission that matters
  2. Think big but start small
  3. Strive for continual innovation, not instant perfection
  4. Look for ideas everywhere
  5. Share everything
  6. Spark with imagination, fuel with data
  7. Be a platform
  8. Never fail to fail


3 Innovation in action

3.1 Enabling technology

3.2 Process

3.3 Communications

3.4 People

3.5 Information

3.6 Market Research

3.7 Complimentary Growth

4 Definitions

To help clarify our point of view on a few of the terms above we provide some definitions.


4.1 Innovation

The Business Dictionary defines Innovation as:


The process of translating an idea or invention into a good or service that creates value or for which customers will pay.


To be called an innovation, an idea must be replicable at an economical cost and must satisfy a specific need. Innovation involves deliberate application of information, imagination and initiative in deriving greater or different values from resources, and includes all processes by which new ideas are generated and converted into useful products. In business, innovation often results when ideas are applied by the company in order to further satisfy the needs and expectations of the customers. In a social context, innovation helps create new methods for alliance creation, joint venturing, flexible work hours, and creation of buyers' purchasing power. Innovations are divided into two broad categories:


Evolutionary innovations (continuous or dynamic evolutionary innovation) that are brought about by many incremental advances in technology or processes and revolutionary innovations (also called discontinuous innovations) which are often disruptive and new.


Innovation is synonymous with risk-taking and organizations that create revolutionary products or technologies take on the greatest risk because they create new markets.


Imitators take less risk because they will start with an innovator's product and take a more effective approach. Examples are IBM with its PC against Apple Computer, Compaq with its cheaper PC's against IBM, and Dell with its still-cheaper clones against Compaq.


http://www.businessdictionary.com/definition/innovation.html


4.2 Sandbox

Wikipedia defines a Sandbox as


A sandbox is a testing environment that isolates untested code changes and outright experimentation from the production environment or repository, in the context of software development including Web development and revision control. Sandboxing protects "live" servers and their data, vetted source code distributions, and other collections of code, data and/or content, proprietary or public, from changes that could be damaging (regardless of the intent of the author of those changes) to a mission-critical system or which could simply be difficult to revert. Sandboxes replicate at least the minimal functionality needed to accurately test the programs or other code under development (e.g. usage of the same environment variables as, or access to an identical database to that used by, the stable prior implementation intended to be modified; there are many other possibilities, as the specific functionality needs vary widely with the nature of the code and the application[s] for which it is intended.)


https://en.wikipedia.org/wiki/Sandbox_%28software_development%29


4.3 Enbaling Technology

Wikipedia defines "enabling technology" as


An enabling technology is an invention or innovation, that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often in diverse fields.


https://en.wikipedia.org/wiki/Enabling_technology