Difference between revisions of "Scenario - bxp for Innovation"
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= Innovation in action = | = Innovation in action = | ||
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== Process == | == Process == | ||
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== Communications == | == Communications == | ||
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== People == | == People == | ||
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== Information == | == Information == | ||
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== Market Research == | == Market Research == | ||
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== Complimentary Growth == | == Complimentary Growth == | ||
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| − | + | To help clarify our point of view on a few of the terms above we provide some definitions. | |
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https://en.wikipedia.org/wiki/Sandbox_%28software_development%29 | https://en.wikipedia.org/wiki/Sandbox_%28software_development%29 | ||
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| + | == Enbaling Technology == | ||
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| + | Wikipedia defines "enabling technology" as | ||
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| + | ''An enabling technology is an invention or innovation, that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often in diverse fields.'' | ||
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| + | https://en.wikipedia.org/wiki/Enabling_technology | ||
[[Category:Topic:Scenarios]] | [[Category:Topic:Scenarios]] | ||
Revision as of 11:24, 11 November 2015
Contents
1 Overview
Innovate or die! http://www.bbc.com/news/business-28865268
A well known mantra of businesses globally is to continually seek ways to innovate. The challenge with innovation is the inherent risk. bxp is uniquely positioned to remove a vast number of the risks and facilitate faster routes to market.
This article examines some ways of innovation within current processes and how bxp accelerates their deployment
2 Innovation in action
2.1 Enabling technology
2.2 Process
2.3 Communications
2.4 People
2.5 Information
2.6 Market Research
2.7 Complimentary Growth
3 Definitions
To help clarify our point of view on a few of the terms above we provide some definitions.
3.1 Innovation
The Business Dictionary defines Innovation as:
The process of translating an idea or invention into a good or service that creates value or for which customers will pay.
To be called an innovation, an idea must be replicable at an economical cost and must satisfy a specific need. Innovation involves deliberate application of information, imagination and initiative in deriving greater or different values from resources, and includes all processes by which new ideas are generated and converted into useful products. In business, innovation often results when ideas are applied by the company in order to further satisfy the needs and expectations of the customers. In a social context, innovation helps create new methods for alliance creation, joint venturing, flexible work hours, and creation of buyers' purchasing power. Innovations are divided into two broad categories:
Evolutionary innovations (continuous or dynamic evolutionary innovation) that are brought about by many incremental advances in technology or processes and revolutionary innovations (also called discontinuous innovations) which are often disruptive and new.
Innovation is synonymous with risk-taking and organizations that create revolutionary products or technologies take on the greatest risk because they create new markets.
Imitators take less risk because they will start with an innovator's product and take a more effective approach. Examples are IBM with its PC against Apple Computer, Compaq with its cheaper PC's against IBM, and Dell with its still-cheaper clones against Compaq.
http://www.businessdictionary.com/definition/innovation.html
3.2 Sandbox
Wikipedia defines a Sandbox as
A sandbox is a testing environment that isolates untested code changes and outright experimentation from the production environment or repository, in the context of software development including Web development and revision control. Sandboxing protects "live" servers and their data, vetted source code distributions, and other collections of code, data and/or content, proprietary or public, from changes that could be damaging (regardless of the intent of the author of those changes) to a mission-critical system or which could simply be difficult to revert. Sandboxes replicate at least the minimal functionality needed to accurately test the programs or other code under development (e.g. usage of the same environment variables as, or access to an identical database to that used by, the stable prior implementation intended to be modified; there are many other possibilities, as the specific functionality needs vary widely with the nature of the code and the application[s] for which it is intended.)
https://en.wikipedia.org/wiki/Sandbox_%28software_development%29
3.3 Enbaling Technology
Wikipedia defines "enabling technology" as
An enabling technology is an invention or innovation, that can be applied to drive radical change in the capabilities of a user or culture. Enabling technologies are characterized by rapid development of subsequent derivative technologies, often in diverse fields.