Difference between revisions of "Scenario - bxp for Gamification"
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Philip Lacey (talk | contribs) (Created page with "== Overview == http://en.wikipedia.org/wiki/Gamification '' Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving proble...") |
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Revision as of 17:41, 9 November 2014
Overview
http://en.wikipedia.org/wiki/Gamification Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Gamification has been studied and applied in several domains, with some of the main purposes being to engage (improve user engagement, physical exercise, return on investment, flow, data quality, timeliness), teach (in classrooms, the public or at work), entertain (enjoyment, fan loyalty), measure (for recruiting and employee evaluation), and to improve the perceived ease of use of information systems. A review of research on gamification shows that a majority of studies on gamification find positive effects from gamification. However, individual and contextual differences exist.
Gamification requires two key components for its delivery. Data and the Game.
bxp can be used to host the game. More importantly bxp can provide all the data from numerous sources to feed the game.
The module KeyStats is the primary component of Gamification solutions Module_-_KeyStats#Using_KeyStats_to_deliver_Gamification