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Scenario - bxp for Gamification

232 bytes added, 08:44, 16 September 2015
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This article explores the development of gamification within an organisation and how bxp can help to deliver against those goals.
 
 
With only 13% globally actively engaged in work (Gallup, October 8, 2013), maybe it's time to implement Gamification and improve your employee engagement. http://www.gallup.com/poll/165269/worldwide-employees-engaged-work.aspx
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